2wayspeaker wrote: Hmm. I wasn't ousted that first game, I had 3 pool left, 3 ready minions and a lot of wakes and deflections and I managed to Pentex Nana, Torpor one of your 3 animalism weenies and would've been able to blok them.
Ah, I remember now.
ANI vs Tremere can be tricky for both sides. If the Tremere get too many of those nice equipments, the ANI dudes are screwed. That's why I went full backwards from the start. In combat the ANI dudes either always press to continue or never press to continue. If they're lucky they will not run into an early Walk-of-(l)ame and torp the Tremere. Most Tremere decks don't have that many WoF because they are more useful as a threat than as a card for the second roudn of combat (much like Archon Investigation).