black hand assamite

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D- created the topic: black hand assamite

I built this deck after DM came out, and have played it a few times since.
Although it's fun to play, it takes too long to set it up and make a chance against a moderately fast predator.

How do you intend to oust?
Bleed with Loss
How do you intend to keep from being ousted?
Bloat, bloat and some telepathic misdirection
What do you want your ready region to look like (ie, how many guys are you planning on getting out)?
Karif + 1 Seraph + someone else
What do you want your average turn to look like?
2 actions per vampire, bloat first, then bleed
What's your metagame like? How do your opponents play?
Anneke, Tupdogs, 419, Santaleous, ...
What problems have you observed with the deck in play?
It starts too slow. Not like 1 turn slower (would be solved by some zillah's) but every time I played it, it felt as if I started playing 2 or 3 turns later than the rest of the table.

Decklist
Deck Name: Assamite Bleeder
Author:
Description:


Crypt (Capacity min=6 max=10 avg=8.42; 12 cards)
===================================================

3x Djuhah, The Bronze Bow 7 aus cel pre OBF QUI Assamite:5
2x Izhim abd Azrael 9 pot CEL OBF QUI THA Assamite:5
1x Joe Boot Hill 7 for obf CEL QUI Assamite:4
4x Karif al Numair 10 for AUS CEL OBF QUI Assamite:5
1x Nizzam al-Latif 9 dem ANI CEL OBF QUI Assamite:5
1x Reza Fatir, The Dark Angel 6 obf pro CEL QUI Assamite:4

Library (81 cards)
=====================

Master (11 cards)
1x Alamut
1x Archon Investigation
1x Giant's Blood
1x Information Highway
1x Pentex(TM) Subversion
4x Villein
1x Watchtower: The Wolves Feed
1x Yoruba Shrine

Event (1 cards)
1x Break the Code

Action (34 cards)
4x Haqim's Law: Leadership
2x Khabar: Glory
9x Loss
7x Recruitment Exercise
9x Reunion Kamut
3x Tattoo Signal

Equipment (1 cards)
1x Guarded Rubrics

Action Modifier (23 cards)
4x Art of Memory, The
2x Deed the Heart's Desire
2x Elder Impersonation
3x Faceless Night
4x Forced March
3x Into Thin Air
1x Lost in Crowds
4x Seraph's Second

Reaction (7 cards)
4x On the Qui Vive
3x Telepathic Misdirection

Combo (4 cards)
2x Blood Awakening
2x Swallowed by the Night

Created with Secret Library v0.9.4c. (Aug 3, 2015 22:43:07)
#4150

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borrelstein replied the topic: black hand assamite

If it is too slow, it seems your master section has space for some more Info Highway/Dreams or even Zillah's?
#4160

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squirrel replied the topic: black hand assamite

I wouldn't play 'break the code', since imbued are rarely played. Instead, I would add narrow minds instead. There is always a lot of bounce and you only play 3 in the deck (which you could switch to Nest of Eagles).

I'm also a fan to include 2 web of knives recruit and 1 abbot. Spying mission would be another nice addition. But the question is what you should cut from the library. 7 Recruitment Exercise seems liek a lot for this deck...

and though We are not now that strength which in old days
Moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts,
Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield.
~Tennyson~
#4164

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D- replied the topic: black hand assamite

borrelstein wrote: If it is too slow, it seems your master section has space for some more Info Highway/Dreams or even Zillah's?


Dreams should be in there indeed, and also more info Highway. But those alone don't solve the problem. Zillah's Valley will be a dead card mid/end game. The pool gain (max 3 per turn, apart from a lucky villein) is too slow to afford a not-early Zillah's.
#4165

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D- replied the topic: black hand assamite

squirrel wrote: I wouldn't play 'break the code', since imbued are rarely played. Instead, I would add narrow minds instead. There is always a lot of bounce and you only play 3 in the deck (which you could switch to Nest of Eagles).

I'm also a fan to include 2 web of knives recruit and 1 abbot. Spying mission would be another nice addition. But the question is what you should cut from the library. 7 Recruitment Exercise seems liek a lot for this deck...


Abbot would be nice, but I mostly die in combat.
Break the Code is the no-drawback Gehenna event for the Watchtower. As far as I know, all other Gehenna events have a do-not-replace clause, or screw me over.
The Recruits would not be Black Hand and thus not be able to play any of my key-cards.
7 Recruitment Exercises are needed. Reunion Kamut does not work if there's nothing in the uncontrolled region.
I don't like spying mission in a deck that bleeds on only 25% of the actions. The grandprey needs to be ousted also :)
#4166

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borrelstein replied the topic: black hand assamite

squirrel wrote: I wouldn't play 'break the code', since imbued are rarely played. Instead, I would add narrow minds instead.

Narrow minds is an event but not Gehenna...

I would consider adding a second Gehenna to be sure you have one when you are ready for the Watchtower.
Anyway quite often another player will drop a Gehenna event as well, Unmasking/Dragonbound/Anthelios are common, so maybe add Fourth cycle to avoid the pool loss due to the Watchtower.

As an addition, Thirst and Blood Trade are also quite safe Gehenna events to play...
#4185
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